A typical use for this function is for counting penalty times in sport graphics. It is related to the main clock, so if stopping the main clock, the count clock also stops. When clicking the Start button under the Count section, the count clock starts counting for the defined time. The state of the second clock should be set to Count, and a time range defined. For example, if a clock is running, another Container with the same clock can be created.
Normal: Shows the normal main clock view.Ĭount: Create a counter, which counts a defined time lap in relation to one of the running clocks. Note: The problem with changeable kerning can be avoided by using a proportional font This allows the designer to omit unused digits while still planning for their use when designing the scene. However, if the clock format is defined by uppercase letters, Viz Engine does not display the value if it is zero. When defining the clock format by lowercase letters, for instance hh:mm, the digit is shown even if the value is 0. Viz Engine distinguishes between upper- and lowercase clock formats, allowing the designer even more customization options. Make sure to add correct separation characters. User Defined: Click on User Defined and type a non-standardized clock format in the box below. The first digit shows a tenth of a second, the second digit shows a hundredth of a second, the third digit shows a millisecond, and so on. Select a Format: Set the format of the clock display.ĭ: Digits of a second. Start, Stop and Continue: Starts, stops and continues the main clock. Up and Down: Specifies if the clock should count up or count down. If counting upwards starting at 0, make sure that Limit is not 0, as the clock does not count at all. Note: If counting down to 0, Limit must be set to 0 seconds, or the clock continues to count below 0. For example, if the clock should stop counting after two minutes, set Limit to 120. Limit: Defines the count limit in seconds. For example, if the clock should start to count at two minutes, set Time to 120.
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An external control application, such as for instance Viz Trio, could be used to enable or disable Update Text when running in On Air mode, as required. If disabled, the output to the Scene Editor and On Air outputs are not updated, even if the clock is running.
Update Text: When enabled, any running clock in the scene is updated in real time in the Scene Editor and On Air outputs. This can be used to show different time zones, for example Clocks with the same ID are linked together, which means they are synchronized and all start when one clock is started. Up to ten different clock IDs (0-9) can be used in a Scene. The clock is added to the text string, if any, at the cursor position.Ĭlock: Sets the ID of the clock. Click the small switch in the upper left corner of the panel to enable the clock. In the Clock panel, the display of a clock can be inserted and edited. Path: Renders the font as vector graphics.Ĭlick the Clock tab in the Text Editor to open the Clock panel. When selected, the anisotropic value is set to 4X by default. For half height mode rendering, texture fonts are normally the better choice. The texture resources get an increased demand, so to render a font as texture is a trade-off between polygon and texture performance. This can, to some degree, create a poorer look, but it reduces the number of polygons in the Scene.
Texture: Renders the font as texture instead of polygons. Geometry: Renders geometry type fonts as polygons. Type: Sets the rendering method for the text. : Sets the vertical justification on the top of the whole text block, below the first line, center of the middle line in the text block and at the bottom of the text block. Enter the justification character in the small input box to the right of the button. Typically a decimal separator like comma, and justify the text aligned after this character. If either of these settings are in use when a Text Box is turned off, the text is set to Left orientation (the default). Note: Justified and Scaled Justified are only available when using a Text Box.